下面是我自己编辑出来的Designing Interactions的目录。会陆续补全。
Chapter 3 From the Desk to the Palm
• Alan Kay
• Learning
• Luggables
• John Ellenby
▪ Developing the First Laptop
• Jeff Hawkins
▪ GRiD
• Bert Keely
▪ Displays
▪ Portability
▪ Pen and Paper
• Palm Computing
▪ Design Criteria for the PalmPilot
Size
Price
Synchronization
Speed
▪ Graffiti
• Rob Haitani
▪ Interaction Design for Palm OS
▪ The “Zen of Palm”
▪ The Palm Product Line
• Dennis Boyle
▪ Palm V
▪ Handspring
▪ eyemodule
▪ Combining PDA and Cell Phone
Chapter 4 Adopting Technology
• David Liddle
▪ Three Phases of Adoption
▪ Enthusiast, Professional, Consumer
▪ Learning from Kids
▪ The Car
▪ Digital Photography
• Mat Hunter
▪ Interaction Architecture
▪ User Experience Prototype
• Rikako Sakai
▪ Canon PhotoStitch
▪ Printers for Digital Photography
• David Kelley
▪ Design Adopts Technology
Teaching designers to integrators
▪ Pixo
▪ iPod and iTunes
▪ The Interaction Design Challenge
Chapter 6 Services
• The Begin
▪ The Phone in the Hall
▪ A Modern Cellular Phone Service
▪ Development of Phone Services
▪ Designing the i-mode service
▪ Keiichi Enoki and Mari Matsunaga
• Takeshi Natsuno
▪ The i-mode Service
▪ A cautionary Tale of a Soft Drink
• Live|Work
▪ Starting Live|Work
▪ Designing Services
1. Service design
2. Service ecologies
3. Touch-points
4. Service envy
5. Evidencing
6. Experience prototyping
7. Service experience models
8. Service blueprinting
• Fran Samalionis
▪ Service Innovation
▪ Process
▪ A Case Study: Juniper Online Bank
Chapter 7 Internet
• Terry Winograd
▪ The Internet or the Web?
Ubiquitous computing versus the Internet
From direct manipulation to “being there”
The immediacy advantage
Google
• Larry Page and Sergey Brin
▪ Successful Searching
▪ Google Truths
1 Focus on the user and all else will follow
2 It’s best to do one thing really, really well.
3 Fast is better than slow.
▪ BBCi
• Steve Rogers
▪ BBCi
▪ The Homepage
• Mark Podlaseck
▪ The Glass Engine
▪ Navigation
Chapter 9 Futures and Alternative Nows
• Tony Dunne and Fiona Raby
▪ Complicated Pleasures
▪ Placebo Project
Placebo Project example: GPS Table
Placebo Project example: Nipple Chair
▪ Existential Design
Energy Futures, London Science Museum
Teddy bear blood bags
Poo lunch box
Hydrogen
Consuming monsters: big, perfect, and infectious
Utility Pets
• John Maeda
▪ Simplicity
▪ Learning from Kids
▪ The Car
▪ Digital Photography
• Jun Rekimoto
▪ The Interaction Laboratory
ActiveInk computational ink
BlockJam interactive music cubes
TouchEngine tactile feedback for touch panels
Time-Machine Computing navigation system
▪ Augmented Reality
▪ Ubiquitous Computing
Pick-and-drop
Gestural interfaces
Ubiquitous computing enabled by sensors and receptors
Chapter 10 People and Prototypes
• Designing Interactions
▪ What is Design?
▪ Core Skills of Design
Tacit Knowledge
Design disciplines
▪ A Hierarchy of Complexity
Anthropometrics - the sizes of people
Physiology - the way the body works
Cognitive psychology - the way the mind works
Sociology - the way people relate to each other
Cultural anthropology - the human condition
Ecology - the interdependence of living things
▪ Why a Design Discipline?
▪ Where Does Interaction Design Fit?
▪ Is Interaction Design Here to Stay?
• People
▪ Latent Needs and Desires
▪ 51 Ways of Learning about People
Learn
• Flow Analysis
• Cognitive Task Analysis
• Historical Analysis
• Affinity Diagrams
Look
• Fly On The Wall
• A Day In The Life
• Shadowing
• Personal Inventory
Ask
Try
• Prototypes
▪ Interaction Design Prototypes
▪ Prototyping Techniques
• Screen-Based Experiences
• Interactive Products
• Designing Services
• Process
▪ Designing Something New
▪ Designing a New Version
▪ Elements of the Design Process
Constraints
Synthesis
Framing
Ideation
Envisioning
Uncertainty
Selection
Visualization
Prototyping
Evaluation
本书的目录
对“本书的目录”的回应
《關鍵設計報告》热门书评
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交互设计的必读经典
24有用 0无用 Dillone 2007-05-14
IDEO是我最欣赏的设计公司,Moggridge是IDEO的创始人之一,也是交互设计部门的一个head。Moggridge在这本书里讲述了交互设计所有最基本的东西:交互设计的发展历史和由来,交互设计领域的大师们,交互设计的基本原则和方法,交互设计的著名案例,等等。尤其有价值的是在第十章里面介绍了ID...
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TekTao --- 2012.9.20读书分享会
12有用 1无用 TEKTAO 2012-09-24
《Designing Interaction》一书,并未对交互设计进行定义,而是通过采访和搜集资料论述了设计“交互”,这一在各个设计领域均有体现的设计趋势。国内对于交互设计的定义相对窄,主要解决的是人机甚至人与屏幕的关系,实际上Interaction是关于状态的设计,可以是人与屏幕背后的世界的关系状...
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本书的目录
11有用 0无用 Dillone 2007-06-05
下面是我自己编辑出来的Designing Interactions的目录。会陆续补全。Chapter 3 From the Desk to the Palm• Alan Kay• Learning• Luggables• John Ellenby▪ Developing the First Lapt...
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最近会持续将我的读书笔记发上我的博客
9有用 0无用 默寺 2007-07-20
http://pemiamos.blogbus.com外语其实不好,是这本书实在写得太好。每天很努力地在精读。做交互设计,不读这本书真的没有底气的。欢迎关注此书的豆友前来批评指正。不知道国内有出版社开始着手翻译此书没?...
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翻译问题严重
9有用 0无用 Rockx 2012-12-10
多好的一本书,被糟糕的翻译毁了。每一页都各种语句不通,佶屈聱牙,更别提一些专业知识的翻译错误。P229:“当EA的运动部门在20世纪90年代发布Sega Genesis时...” 啥!?P452:“We've hired the world's most innovative design firm...
书名: 關鍵設計報告
作者: 比爾.摩格理吉 Moggridge, Bill
出版社: 麥浩斯資訊股份有限公司
副标题: 改變過去影響未來的互動設計法則 Designing Interactions
译者: 許玉鈴
出版年: 2008/12/04
页数: 400
定价: NT$650
装帧: 平裝
ISBN: 9789866555305